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2D-3D Artist

Digital Sun Games
Valencia, Spain
Hybrid

About this role

Job title: 2D-3D Artist

Digital Sun Games is seeking a talented and versatile 2D-3D Artist to join its in-house Valencia team. The role blends 2D art creation with 3D modeling to build concept art, characters, environments, and props, helping bring visuals to life for our indie titles.

Responsibilities:

  • Create concept art, characters, environments, and props that translate from 2D to 3D.
  • Develop 3D models, textures, and UV maps using Blender, Maya, or 3ds Max.
  • Produce high-quality 2D artworks using Photoshop and Illustrator.
  • Collaborate with designers and the art team to establish and maintain a consistent style.
  • Work within Unity or Unreal Engine to implement visuals and iterate based on feedback.
  • Contribute to art direction, color theory, lighting, and composition in both 2D and 3D spaces.

Requirements:

  • 2+ years of experience as a 2D and 3D artist in the gaming industry or related field.
  • Strong proficiency in 2D art software (e.g., Photoshop, Illustrator) for concept art and illustration.
  • Proficiency in 3D modeling software (Blender, Maya, 3ds Max) with experience in modeling, texturing, and UV mapping.
  • Strong art foundations, preferably with fine arts studies.
  • Experience working with game engines like Unity or Unreal Engine.
  • Strong understanding of color theory, composition, and lighting in both 2D and 3D spaces.
  • Ability to create concept art, characters, environments, and props that translate from 2D to 3D.
  • Strong communication skills and ability to work in a Spanish and English-speaking environment.
  • Notions in 2D animation (Spine, After Effects, or frame-by-frame animation).
  • Familiarity with PBR workflows for creating textures and materials.
  • Notions in rigging and animating 3D characters.
  • Knowledge of sculpting tools like ZBrush for creating detailed 3D assets.
  • Notions in creating UI/UX designs for games.
  • Familiarity with shader creation and real-time rendering optimization.
  • Experience working with VFX, particle systems, or lighting in game engines.
  • A portfolio showcasing a variety of art styles, from stylized to realistic.
  • Familiarity with agile development processes (Scrum, Kanban).

Compensation & Benefits:

  • Flexible working hours with the option to work remotely one day per week.
  • 35-hour work week (7-hour work day).
  • Competitive salary aligned with experience.
  • Supportive and dynamic work environment focused on creativity and collaboration.
  • Opportunity to work on top-tier, high-quality games pushing boundaries of innovation.
  • Complimentary breakfast every morning at the office.
  • Private health insurance subsidy for you and your loved ones.
  • Mental health support.
  • Free language classes in English and Spanish.
  • Optional benefits for transportation and dining.
  • Regular social events and team gatherings.

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