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Intermediate Gameplay Engineer

Flix Interactive
remote
Remote or West Midlands-based, United Kingdom

About this role

Role

As an Intermediate Gameplay Engineer, you will develop and maintain gameplay systems, technical features, and game content that support a polished player experience. You will work closely with engineers, designers, artists, and QA to deliver reliable solutions, contribute to procedural world and content systems, and support development across relevant game-engine and custom-engine environments.

Responsibilities

  • Gameplay and Systems Development:
  • Develop and maintain gameplay features, player movement, and supporting game systems in line with design and technical requirements.
  • Investigate and resolve bugs, ensuring fixes are robust, maintainable, and appropriately tested.
  • Procedural Content and Technical Research:
  • Contribute to procedural world and content-generation systems, supporting flexible, scalable, and performant game content.

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